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2.1 MARKER
DOWN To indicate that a player’s return hit the tin, or the floor before reaching the front wall, or
hit the front wall and then the tin.
FAULT To indicate that a serve was not good.
HAND OUT To indicate a change of server.
NOT UP To indicate that a return: was not struck correctly;
or bounced more than once on the floor before being struck;
or touched the striker or the striker’s clothing.

OUT To indicate that a return:
hit the wall on or above the out-line;
or hit any fixture above the out-line;
or hit the top edge of any wall of the court
or passed over a wall and out of the court;
or passed through any fixture.

10-ALL: A PLAYER MUST WIN BY 2 POINTS
To indicate at 10-all that a player must lead by 2 points to win the game. Called only on
the first occurrence in a match.

GAME BALL To indicate that a player requires one point to win the game.
MATCH BALL To indicate that a player requires one point to win the match.
YES, LET/ LET To repeat the Referee’s decision that a rally is to be replayed.
STROKE TO (PLAYER or TEAM) To repeat the Referee’s decision to award a stroke to a player or team.
NO LET To repeat the Referee’s decision that a request for a let is disallowed.
Examples of Marker’s Calls

  1. Match introduction:
    “Smith to serve, Jones to receive, best of 5 games, love-all.”
  2. Order of calls:
    i) Anything affecting the score (e.g. Stroke to Brown).
    ii) The score with the server’s score always called first.
    iii) Comments on the score (e.g. Game ball).
  3. Calling the score:
    “Not up. Hand out, 4–3.” “Yes let, 3–4.”
    “Stroke to Jones, 10–8, Game Ball.”
    “Fault, hand out, 8–3.”
    “Not up, 10-all: a player must win by 2 points.”
    “10–8, Match Ball.”
    “13–12, Match Ball.”
  4. End of a game:
    “11–3, game to Smith. Smith leads 1 game to love.”
    “11–7, game to Jones. Smith leads 2 games to 1.”
    “11–8, match to Jones, 3 games to 2, 3–11, 11–7, 6–11, 11– 9, 11– 8.”
  1. Start of successive games:
    “Smith leads 1 game to love. Love-all.”
    “Smith leads 2 games to 1. Jones to serve, love-all.” “
    2 games all. Smith to serve, love-all.” 2.2

2.2 REFEREE
FIFTEEN SECONDS To advise that 15 seconds of a permitted interval remain.
HALF-TIME To advise that 2 minutes of the warm-up period have passed.
LET / PLAY A LET To advise that a rally is to be replayed in circumstances where the wording “Yes,
Let” is not appropriate (e.g. when neither player has requested a let).

NO LET To disallow a let.
STROKE TO (player or team) To advise that a stroke is being awarded.
TIME To indicate that a permitted interval has elapsed.
YES, LET To allow a let.
CONDUCT WARNING To advise that a Conduct Warning is being issued, e.g.: “Conduct Warning Smith for delaying play.”

CONDUCT STROKE To advise that a Conduct Stroke is being awarded, e.g.: “Conduct Smith, Stroke to (other player or team) for delay of game.”

CONDUCT GAME To advise that a Conduct Game is being awarded, e.g.: “Conduct Jones, Game to (other player or team) for abuse of opponent.”

CONDUCT MATCH To advise that a Conduct Match is being awarded, e.g.: “Conduct Jones, Match to (other player or team) for dissent to Referee.”

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